Thursday, March 24, 2011

The Constructionist Learning Theory

This week’s learning resources focused on both the constructionist learning theory and putting the concept of generating and testing hypotheses into practice within the classroom.  In the video “Constructionist and Constructivist Learning Theories”, Dr. Michael Orey explained that the constructionist view is one that is important for teachers to use in the classroom.  This learning theory is based upon giving students first-hand experience with a particular concept in order to increase understanding.  If the student is involved in creating or building something, he/she will be able to better recall that piece of knowledge at a later date (Laureate Education Inc., 2010). 
The book Using Technology with Classroom Instruction the Works discusses the instructional strategy generating and testing hypotheses.  I first read the title of the chapter and thought that my students would have a very hard time going in depth into this strategy.  We generate and test very basic hypotheses because this is what my students are educationally ready for.  As I continued reading, however, I noticed some really good ideas that would be great for my younger class.  I also noticed that there is a distinct correlation between this strategy and the constructionist learning theory.  Pittler, Hubbell, Kuhn, and Malenoski, 2007, state: “When students generate and test hypotheses, they are engaging in complex mental processes, applying content knowledge like facts and vocabulary, and enhancing their overall understanding of the concept” (pg. 202).  The act of generating a hypothesis means that a student has thought about the problem and using previous knowledge creates what he/she thinks will happen when an experiment is conducted.  As Dr. Orey says that students need to create to be invested in the content and learning, I believe that going through the process of creating and testing allows a student to take ownership in their idea as well as their learning (Laureate Education Inc., 2010). 
As I was reading the chapter on generating and testing hypotheses I liked the authors’ suggestion of using the internet for web resources.  One they listed was from the Minnesota Zoo called matchmaker (Pittler, Hubbell, Kuhn, & Malenoski, 2007).  Though this might be over the heads of my students at this point, it is something I will search more in depth to use in my own classroom.  This game in particular was based on breeding tigers for survival.  The student gets to test their hypothesis on which tigers should breed to create young that will survive.  The game starts with an informational clip, and then students are able to pick and choose tigers to see what kind of DNA will work best together.  As students cannot just walk into a zoo and help breed tigers, this game gives students a very real way to test the hypothesis they have created that they would not ordinarily be able to do.  Though students are not actually experiencing being a zoo keeper and breeding tigers, through the internet they are coming very close.  Ultimately, technology is a wonderful tool that allows teachers to bring different situations into the classroom, such as this one, that students would only have been able to think about and never really experience.




Resources:
Laureate Education, Inc. (Executive Producer). (2010). Program seven. Constructionist and constructivist learning theories [Webcast]. Bridging learning theory, instruction and technology. Baltimore, MD: Author.

Pitler, H., Hubbel, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Denver, CO: McREL


4 comments:

  1. Elizabeth,

    I've talked with some colleagues of mine who are considering implementing software applications similar to the Minnesota Zoo one you describe that have their students immersing themselves in what we were phrasing “a video game experience.” In the conversation an American history teacher was looking into using an online revolutionary war site, and I asked what about having them play the game for homework? At first she thought the idea was no good, but as I explained to her, the kids are going to want to play the game. Plus, being an occasional gamer myself, I suggested that if the game was good, they would naturally play it for hours. Have you thought about this? In a way it’s like making part of the lesson mobile and offers motivational attractions that typical homework does not.

    Mike

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  2. Mike,
    Absolutely! I actually just commented on another blog and shared the Kids College program we use. It's great for my younger kids because I can tailor it to whatever we are currently learning. It has a sports theme, and my kids could play it for a long time! I get weekly e-mails about how much time is being spent by each kid, and on which topics. On some weeks, I make my homework packet optional if they play Kids College for a certain amount of time in both math and reading. I've also noticed that any of those educational sites really get my students hooked. They could read interactive stories on starfall.com all evening and some of them do! I think it's great that there are tools we can use to cater to what is definitely a video game generation.

    Elizabeth

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  3. Elizabeth,

    The program sounds fantastic. Do you know if they have it for high school math? I'm going to Google around with it, and thanks for sharing.

    Mike

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  4. Elizabeth, I would like to know more about that program too. How do you use it in class and is it correlated to state or national standards? Is it blocked out from your school network because it would be classified as a game? And how do you deal with the fact that not all the kids have internet access at home?

    As far as that matchmaker program goes, what a great way to introduce a biology concept like Punnet Squares. Not only can you breed the tigers in certain ways, but you could directly correlate that to the Punnet Squares in the older grades. It would help to reinforce the concept of the genome and different traits, dominant and recessive, carriers, and could also be tied slightly to math calculating the percentages of offspring with certain traits. This sounds so cool!

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